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Leigh Alexander

I’m Leigh Alexander, an award-winning writer working at the intersection of technology and storytelling. I’m a narrative designer for video games, I write fiction about post-reality and the future, and I create and consult across a wide range of interactive media about ways to tell stories better through design. I’ve been working in interactive entertainment and digital culture for over a decade, and I won the 2019 award for Best Writing in a Video Game from the esteemed Writers Guild of Great Britain for Reigns: Her Majesty. My work has also been nominated in the Game Developers Choice Awards, BAFTA Game Awards, Independent Game Festival, Golden Joystick and Develop Awards, among others. I spent ten years as a progressive critic, website editor and presenter in technology and games, usually controversially (oops), and my work is still concerned with the complexities of existing in digital spaces. I’m passionate about and influenced by: Text adventures, reality television, music videos, consumer aesthetics (especially the space-age poptimism of Y2k), Tarot and other systems of prediction, genre blends and remixes, technomancy, malls, cultural garbage, Sailormoon, The Thong Song and magical realism. https://leighalexander.net/

Books1

Resist: Tales from a Future Worth Fighting Against

Resist: Tales from a Future Worth Fighting Against

2018

with Samuel Peralta, Madeleine Roux, An Owomoyela, Desirina Boskovich and David Wellington

Graphic novels2

The Wicked + The Divine, Vol. 5: Imperial Phase, Part 1

The Wicked + The Divine, Vol. 5: Imperial Phase, Part 1

2017

with Kieron Gillen and Mary H. K. Choi

Mona

Mona

2015

Collections1

Videogames for Humans

Videogames for Humans

2015

with Winter Lake, Alex Roberts, Cate Meredith and Mary Hamilton