Code the Classics Volume II
Simon Brew, David CrookesCode the Classics Volume II
or to grade, review, and add to your backlog.
Description
Code your own modern versions of retro classics inspired by the greatest video games of the 1980s. Code the Classics Volume II examines the seminal video games of the 1980s and shows you how to create your own games, using Python, Pygame Zero, and an IDE. Full of game design tips and tricks from the masters, the book breaks down the fundamental tasks needed for every game: display images, play sound effects, and receive inputs from the keyboard or a game controller. Download and play game examples inspired by the classics: Kinetix (An Arkanoid-style block breaker game) Avenger (A horizontal 2D shooter game like Defender) Eggzy (An action-adventure tribute to Dizzy) Beat Streets (A take on the Beat-'em-up classic Double Dragon) Leading Edge (An arcade racer homage to Pole Position)
Community reviews
No reviews yet
Be the first to review this book.
More like this
- Appendix N, revised and expanded edition: Weird Tales From the Roots of Dungeons & Dragons

- The Sherlock Holmes Escape Book: Adventure of the Analytical Engine: Solve the Puzzles to Escape the Pages

- Critical Hits: Writers Playing Video Games

- Vampire Players Guide

- The Rule Book: The Building Blocks of Games

- Terror Australis: Call of Cthulhu in the Land Down Under

- Everybody Wins: Four Decades of the Greatest Board Games Ever Made

- Superteam Handbook: A Mutants & Masterminds Sourcebook


