
The Elusive Shift: How Role-Playing Games Forged Their Identity
Jon PetersonThe Elusive Shift: How Role-Playing Games Forged Their Identity

or to grade, review, and add to your backlog.
Description
How the early Dungeons & Dragons community grappled with the nature of role-playing games—and established a new genre! When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term “role-playing” is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games—and by doing so, established a new genre of games.
Community reviews
No reviews yet
Be the first to review this book.
More like this
Appendix N, revised and expanded edition: Weird Tales From the Roots of Dungeons & Dragons
The Sherlock Holmes Escape Book: Adventure of the Analytical Engine: Solve the Puzzles to Escape the Pages
Critical Hits: Writers Playing Video Games
Vampire Players Guide
The Rule Book: The Building Blocks of Games
Modern Age RPG Game Master's Kit
Terror Australis: Call of Cthulhu in the Land Down Under
Everybody Wins: Four Decades of the Greatest Board Games Ever Made

