Review of Mass Effect 2: Overlord by Adam Milton
Adam MiltonNovember 2, 20262 viewsAdam Milton on games. 87 full reviews publishedand grade a few things to see how Adam Milton’s taste matches yours.
Mass Effect 2: Overlord
I only played this DLC more than once because I'm a completionist when it comes to Mass Effect.
It's framed as a haunted-house mystery in which you explore a planet. As soon as you land, you're greeted by the planet's lead researcher, Dr. Gavin Archer. Clearly scared and out of breath, he does his best to explain the situation and why it's so serious.
There's a rogue Virtual Intelligence trying desperately to get off the planet. The mystery surrounding the VI and its origins is nudging you in the ribs, desperately begging you to be fascinated by this clumsily told story.
The VI has hacked the Geth on the planet, who act no differently than regular Geth, aside from the neon-green accents floating around them.
You explore the world in the M-44 Hammerhead. Clearly inspired by the Mako, this is a sleeker, more agile version. Aside from being a little floatier in its controls than the Mako, it's fine. You zip from location to location, gathering hints that everything is not what it may seem.
The world itself is pretty and well-designed, outside of the sleek and often repeated interiors found in just about every other Mass Effect 2 location. You fight on giant satellite-dish scaffolding, and the landscape you explore in the Hammerhead is fun. The skybox really makes the world seem huge.
The ending was ham-fisted and has only gotten worse as the years have gone by. Not because of the depiction of autistic people , but because of the uninspired mystery and warmed-over combat.
In summary, this exists to firmly establish the bottom of the Mass Effect barrel.



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